Welcome to the Grand Slam T20 Season 02 tournament! This document outlines
the rules and regulations for the competition, ensuring a fair and exciting
experience for all participants.
Tournament Format
- Teams: Six teams will participate in Season 02.
- League Format: The league stage will be played as a double-round robin.
- Matches: Each team will play every other team twice, resulting in 10 league matches per team.
- Qualification: The top 5 teams will qualify for the knockout stage.
- Elimination: The 6th-placed team will be eliminated after the league stage.
Points System
- Winning Team: Awarded 2 points.
- Tie-Breakers:
- Net Run Rate (NRR)
- Number of Wins
- Head-to-Head Results
- Super Over, if all other criteria are equal
Knockout Stage
- Eliminator 1: 4th vs 5th
- Eliminator 2: 3rd vs Eliminator 1 Winner
- Qualifier: 2nd vs Eliminator 2 Winner
- Final: 1st vs Qualifier Winner
- Champion: The winner of the Final will be crowned Grand Slam T20 Champion.
Squad Rules
- Squad Size: Each squad will consist of 13 players.
- Impact Players: No Impact Players are allowed.
- Last-Man Batting: Last-man batting is not allowed.
- Wickets: A maximum of 12 wickets can be taken in an innings.
- Off-Slip: If more than 11 players are playing, off-slip is mandatory.
- Leg-Slip: If more than 12 players are playing, leg-slip is mandatory.
Captain & Manager Responsibilities
- Ensure all team members are present during game time.
- Players must arrive at least 30 minutes before the scheduled match.
- The Captain and Manager are responsible for ensuring that all applicable batting and bowling chances are provided to players.
- The Captain and Manager are responsible for monitoring the team's chance quota throughout the league.
- The Organizing Committee will not take responsibility for a team's failure to provide the required chances.
Fielding Substitutes
- A substitute may be used for fielding if a player is unavailable.
- A fielding substitute is allowed only with the agreement of the opposing captain.
- A fielding substitute may be used only when the team's total available players are fewer than 11.
- The substitute fielder may field only inside the inner circle.
Match Format
- Overs: Each match will be played for a maximum of 20 overs per side.
- Ball: A new ball will be used at the start of each innings.
- Ties: A tied match will be decided by a Super Over.
Player Chance Rules
Batting Chance
- A batting chance will be considered only if the batter is sent to the crease before 16.1 overs.
- If a batter is sent to the crease at 16.1 overs or later, that appearance will not be considered a batting chance.
Bowling Chance
- A bowling chance will be considered only if the bowler completes the full over.
- If a bowler does not complete the over, that over will not be considered a bowling chance.
Match Eligibility for Chance Calculation
- The minimum cutoff for an innings is 12 overs.
- For a match to be considered for chance calculations, each innings must reach at least 12 overs.
- If any innings closes before the 12-over limit, that match will not be considered for chance calculations.
Chance Quota
- The total chance quota is based on the number of league matches played by the player.
- 10 matches played: 10 chances
- 9 matches played: 9 chances
- 8 matches played: 8 chances
- 7 matches played: 7 chances
- 6 matches played: 6 chances
- 5 matches played: 5 chances
- 4 matches played: 4 chances
- 3 matches played: 3 chances
- 2 matches played: 2 chances
- 1 match played: 1 chance
- In general, 1 league match played = 1 applicable chance.
- The chance calculation may be adjusted for:
- No Result (NR) matches
- DLS-reduced matches
- Matches excluded from chance calculations because of the 12-over minimum cutoff
Minimum Batting & Bowling Chances
- Every player should be given a minimum of 3 batting chances.
- Every player should be given a minimum of 3 bowling chances.
- If a player plays fewer than 6 matches overall, the minimum chance requirement will reduce accordingly.
Chance Quota Penalty
- At the end of the league, the total chances given to each player will be compared against their applicable chance quota.
- If the total chances given are less than the required quota, the team will be penalized.
- 1 point will be deducted from the team's points-table total for every chance short of the required quota.
Batting Rules
- Boundaries:
- 2 runs for over-the-net hits behind square.
- No boundary will be awarded if the ball hits behind the orange ribbon; only completed running will count.
- Byes: Byes are allowed.
- Leg Byes: Leg byes are not allowed.
Retirement / Retired Out
- A batter can be called back / retired out only after facing a minimum of 15 balls.
- Once a batter is called back or retired out, the player cannot return to bat again in that innings.
Bowling Rules
- Bowling Allocation: A maximum of 4 bowlers can bowl up to 3 overs each.
- All other bowlers can bowl a maximum of 2 overs each.
- Bouncers: Maximum of 1 bouncer per over.
- Disqualification: Two threatening beamers in an over can lead to disqualification, at the umpire's discretion.
Powerplay
- The Powerplay consists of the first 6 overs.
- Maximum of 2 fielders are allowed outside the inner circle during the Powerplay.
Fielding Rules
- Maximum of 5 fielders are allowed outside the inner circle under normal fielding conditions.
- There is no limit on offside fielders, subject to other applicable fielding restrictions.
- Maximum of 5 fielders are allowed on the leg side.
- Mandatory Leg-Slip: Where leg-slip is mandatory, the mandatory leg-slip fielder will not count towards the maximum of 5 leg-side fielders.
- Therefore, where leg-slip is mandatory, a team may have 5 regular leg-side fielders plus the mandatory leg-slip.
- Wicket-Keeper: Gloves are allowed.
Black Wall / Run-Out Rule
- If the ball bounces off the black wall behind the wicket-keeper, special run-out conditions apply.
- Striker's End: A direct throw/hit is not allowed. The ball must first be passed before a run-out attempt can be made at the striker's end.
- Non-Striker's End: A direct throw is allowed.
- Overthrows: There are no separate overthrow rules for this situation. The above conditions will apply.
Ball Replacement
- If the ball bursts or is lost before 8 overs are completed, it will be replaced with a new ball.
- If the ball bursts or is lost after 8 overs are completed, it will be replaced with an old ball.
Time Limit / Over Rate
- The first 18 overs must be completed within 54 minutes.
- If 54 minutes have elapsed and 18.1 has not been bowled, only 3 fielders will be allowed outside the inner circle from the very next ball.
- The official timing call will be made by the umpires.
- The umpire's decision regarding the timing is final.
Rain & DLS Rules
- DLS: DLS will come into effect wherever applicable.
- DLS Minimum: The minimum requirement for DLS to be taken into effect is 5 overs per innings.
- If rain causes the match to be abandoned before 8 overs have been played in the first innings, the match will be restarted from the beginning on the rescheduled date.
- If more than 8 overs have been played in the first innings, the match will continue from where it was left off on the rescheduled date.
Abandoned Matches & Reserve Window
- If the entire match is abandoned, a 3-week reserve window will be available to replay the match.
- The Organizing Committee will assign the replay date within the 3-week reserve window based on turf availability.
- The match may be scheduled on any available day within the reserve window based on turf availability.
- Teams must play on the date assigned by the Organizing Committee.
- Teams cannot refuse or skip the match citing their own availability issues.
- If the match cannot be played within the 3-week reserve window, it will be recorded as a No Result (NR).
Schedule Rule
- The published match schedule will not be changed under any circumstances, except for a rain-affected match.
- Any rescheduling due to rain will follow the applicable rain, DLS, restart, continuation and reserve-window rules.
- For reserve-window matches, the date assigned by the Organizing Committee based on turf availability will be final for the teams.
Super Over
- The team that was chasing in the match will bat first in the Super Over.
- Maximum of 2 wickets are allowed in a Super Over.
- Tied Super Overs will be replayed until a result is achieved.
- Bowler and batsman restrictions will apply in subsequent Super Overs.
Chucking
- Batters can report suspected chucking to the umpires.
- Umpires will review the bowling action.
- Umpires may issue warnings or call no-balls where appropriate.
No Ball Conditions
- No-ball conditions include overstepping, waist-high full toss, second bouncer and other applicable violations.
- A free hit will be awarded for all no-ball cases.
On-Field Umpires
- On-field umpires will be external umpires.
- Umpire decisions are final.
- Umpires will make the official timing call for the 54-minute over-rate rule.
Penalties
- 5 Runs: A 5-run penalty may be imposed for unwanted arguments with umpires.
- 5 Runs: A 5-run penalty may be imposed if the ball hits an unauthorized object on the field.
Other Rules
- Mankading: Allowed.
- Wickets: A batter can be considered out if the ball hits the base of the stumps even when the bails are not present.
Grand Slam Eligibility
- A player must play at least 7 matches in the GST20 Season 02 league to be eligible for the next Grand Slam season.
- A player who plays fewer than 7 league matches will not be eligible for the next Grand Slam season.
- Exemption: Only injured players will be exempt from this minimum participation requirement and resulting eligibility restriction.
TTCCPL Eligibility
- A player must play at least 5 matches in the GST20 Season 02 league to be eligible for the next TTCCPL cycle.
- The applicable TTCCPL cycle is August 2027 to May 2028.
- A player who plays fewer than 5 league matches will not be eligible for the next TTCCPL cycle.
- Exemption: Only injured players will be exempt from this minimum participation requirement and resulting eligibility restriction.
These rules ensure a competitive, fair and enjoyable Grand Slam T20 Season 02 tournament.
Let the games begin!